Privacy Policy — Road Fighter
Version 1.1 · September 28, 2026
This policy explains how data is handled in Road Fighter, a mobile game provided by Yoatech. The Google Play Games and cloud save sections cover features in Unity version 1.1.4 and later. The Firebase leaderboard used by earlier versions is described separately below.
1. Game progress and Google Play Games
The game saves race results and progress automatically on your device. The new version does not ask for a name after each race. When Google Play Games is connected, the game uses your game-specific player identifier and display name. The game does not ask for your Google password.
While connected, your best score, longest race and achievement progress are sent automatically to Google Play Games. Achievements use gameplay values such as race count, total distance, NOS uses, shield hits and combos. Leaderboard visibility depends on your Google Play Games profile and sharing settings.
When cloud sync is enabled, best score/distance/combo and totals for races, distance, NOS uses, shield hits and playing time are synchronized between devices using Google Saved Games. The save includes randomly generated installation identifiers to prevent counting the same progress twice. These are not advertising identifiers.
Turning off Settings → Account → Cloud sync stops new cloud save operations. Score and achievement reporting continues while the account is connected. Turning the setting off does not delete previously sent data. You can manage your account and automatic sign-in preferences in Google Play Games settings. Local play is available without a Google connection.
2. Local data and upgrades from earlier versions
The local top 10 scores, career save, language, sound, vibration and display preferences are stored on your device. Game settings are not included in the Saved Games file. Android device backup services may back up app data according to your settings.
When upgrading from the previous version, old local scores are read on the device, backed up and imported into the new save. The original source is retained. Imported records may be included in the score/cloud flows described above when a Google account is connected.
The earlier Capacitor version can send a player-chosen nickname of up to 8 characters, score, distance and playing time to Firebase. Firebase Authentication supplies an anonymous account identifier; that identifier and gameplay data can be associated with the nickname. The old Cloud Firestore leaderboard contains public nickname, score and distance entries. The Unity version only reads that list in Legacy Scores; it does not submit new results to that list or match old nicknames to Google accounts.
3. Advertising and service data
Google AdMob may process IP addresses and approximate location derived from them, device/advertising identifiers, ad interactions and diagnostic data to serve and measure ads and prevent abuse. Processing depends on region and consent choices. Google Play Games also processes service, analytics and diagnostic data for operation and reliability.
Google's UMP consent screen is shown where required. When available, Settings → Other → Privacy Choices lets you reopen advertising choices. Your device's Google advertising settings provide additional controls. The game does not load ads before the consent status permits ad requests.
4. Purposes and service providers
Data is processed to save progress, synchronize devices, provide leaderboards and achievements, serve and measure ads, and support service reliability and abuse prevention.
- Google Privacy Policy: Play Games, Saved Games and Google services.
- Google advertising privacy: AdMob and advertising technologies.
- Firebase privacy information: the earlier leaderboard and anonymous account services.
Service providers may process data in different countries under their policies. Internet communication with the game services uses HTTPS.
5. Retention, deletion and choices
Clearing the local score list in the game does not delete career or server records. Clearing app data removes on-device records; cloud saves or device backups may restore data.
You can manage game data held by Google through Play Games data deletion tools. Uninstalling the app alone does not delete Google or Firebase records. Google and advertising data retention follows the relevant service policies.
The old Firebase leaderboard has no automatic expiry. To request removal of your entry or information about your data, contact bubiziyorar@gmail.com. We may request the information needed to locate the record and verify your request; do not send your password.
6. Children and your rights
The game is not directed at children under 13. Contact us if you have concerns about a child's data.
Depending on applicable law, you may have rights to information, access, correction, deletion, objection to processing and complaints to a supervisory authority. Send requests to bubiziyorar@gmail.com.
7. Changes and contact
We update this page's date and version when features or data practices change. Contact: Yoatech — bubiziyorar@gmail.com.